Complete Monster
by
Radaghast Kary
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Formian Taskmaster
is a
Formian
3e
LN
Pathfinder facts
CR: 7
XP: 3,200
Size: Medium
Type:
Monstrous Humanoid
Initiative: +2 (+6 with hive mind)
Senses: blindsight 30 ft., darkvision 60 ft., hive mind
AC: 20, touch 12, flat-footed 18 (+2 Dex, +8 natural)
HP: 85 (10d10+30)
Saves: Fort +6, Ref +9, Will +10
Speed: 40 ft.
Melee: sting +13 (1d4+3 plus poison), 2 claws +13 (1d4+3)
Abilities: Str 17, Dex 14, Con 16, Int 13, Wis 16, Cha 19
Attacks: Base Atk +10; CMB +13; CMD 26 (30 vs. trip)
Feats: Combat Casting, Point-Blank Shot, Quick Draw, Rapid Shot, Spell Focus (enchantment)
Skills: Appraise +6, Bluff +9, Climb +11, Craft (armor) +9, Diplomacy +14, Perception +16 (+20 with hive mind), Sense Motive +8, Spellcraft +6
Languages: Common; telepathy 120 ft.
Organization: solitary, work crew (1 plus 6–12 workers), band (1 plus 3–15 workers and 5–8 warriors), embassy (2–6)
Treasure: standard (10 darts, other treasure)
Pathfinder sources
Bestiary 4
Pathfinder links
Formian Taskmaster in Pathfinder 1 SRD
D&D 3.5 facts
Type:
Outsider
Tags: Lawful, Extraplanar
Size: Medium
CR: 7
D&D 3.5 sources
Monster Manual
, p. 109
D&D 3.5 links
Formian Taskmaster in 3.5e d20 SRD
LN
D&D 3.0 facts
Abilities: Str 18, Dex 16, Con 14, Int 14, Wis 16, Cha 19
AC: 19 (+3 Dex, +6 natural)
Advancement: 7-9 HD (Medium-size); 10-12 HD (Large)
Attacks: Sting +10 melee, 2 claws +5 melee
CR: 7
Damage: Sting 2d4+4, claw 1d6+2
HD: 6d8+12 (39)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Organization: Solitary (1 plus 1 dominated creature) or conscription team (2-4 plus 1 dominated creature each)
Qualities: Immunities, resistances, telepathy, SR 21
Reach: 5 ft. by 5 ft./5 ft.
Saves: Fort +7, Ref +8, Will +8
Size: Medium
Skills: Climb +13, Hide +12, Listen +12, Move Silently +12, Search +8, Sense Motive +12, Spot +12
Speed: 40 ft.
Tag: Lawful
Terrain: Any land and underground
Treasure: Standard
Type:
Outsider
D&D 3.0 links
Formian Taskmaster in 3.0 d20 SRD